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1. Nanohives on E for Empty - in Feedback/Requests [original thread]
Nemo Nauticlone wrote: Delirium Inferno wrote: +1 Also equipment should automatically replenish when near a supply depot (I know you can manually do it by accessing your fittings with it but it should just happen automatically). Also it wou...
- by Mads Katter - at 2013.05.25 17:20:00
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2. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
I for one am getting tired of this "It's a moded controller. There is no way he can fire that fast and be so accurate" debate on the T ARs. I personally know quite a few Paintballers that CAN pull a trigger that fast and that accurate. Want Video...
- by Mads Katter - at 2013.05.24 20:01:00
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3. Where's the Sandbox? - in Feedback/Requests [original thread]
I really think a large portion of the "not fun anymore" feeling is caused by the holes in the overall gameplay. In the last build many of us found great enjoyment and a sense of accomplishment using the ISK sink that was Corporation Battles. We ...
- by Mads Katter - at 2013.05.24 17:25:00
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4. Corporation Tax - in Feedback/Requests [original thread]
YES!!!!!
Yes, especially since the two wallets (EVE/Dust) are separate and inaccessible by the other. If EVE side gets too greedy or doesn't care about the poor Dust Merc and raises the tax too high there will be plenty of corps out there ...
- by Mads Katter - at 2013.05.19 05:46:00
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5. [sugestion] ammo types - in Feedback/Requests [original thread]
EVE already has this system to a degree. Projectile, Lazer, Hybrid (blasters/railguns), and Launcher (missile/rockets). Each have various ammo types and the ammo comes in several sizes (Small, Medum, and Large) and are only specific to racial weap...
- by Mads Katter - at 2012.09.26 18:29:00
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6. Give Back 6 Man squad pllzz - in Feedback/Requests [original thread]
4-man Squads are more of a Fire Team than a Squad. Traditionally a squad is 12 to 16 in total numbers and includes 3 or more Fire Teams and one Squad Leader. 4 Squads = a Platoon. Not in military based games for some reason I would actually p...
- by Mads Katter - at 2012.09.18 07:10:00
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7. [Request} Going Prone (please???) - in Feedback/Requests [original thread]
While I do support going prone in a tactical shooter (it is the most stable position to fire after all), I see it as being too easlily exploitable by non-campers. I believe the term is "Dophin Diving" where to distract your opponent you hop up in ...
- by Mads Katter - at 2012.09.17 17:15:00
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8. One HAV deploment PER SIDE PER MATCH - in Feedback/Requests [original thread]
Big outstanding NO to that. While I do think that HAVs are being used too much, Capping them leads to the Great Slippery Slope of Mt. Nerfusmoar . What would come next, now that you have capped HAVs, is people complaining and wanting a cap limit ...
- by Mads Katter - at 2012.09.13 01:25:00
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9. [REQUEST] Colors and Camoflage Chooser - in Feedback/Requests [original thread]
I second that. Corporation uniforms is a must. Add Corp and Alliance logos or Identifying marks on the shoulders. What it customization without allowing for this kind of option? Real military units all wear the same uniform base and so do corporat...
- by Mads Katter - at 2012.09.12 22:51:00
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10. Team chat / squad chat. Here's my beef. 50% CCP 50% EvEtards (TS3, mumble, v... - in Feedback/Requests [original thread]
How and what one player feels about the EVE/Dust interaction is a non-issue on this thread...First and foremost should be Voice comms..Personally I could care less the level at which an individual wants to get involved in EITHER game. I'm more con...
- by Mads Katter - at 2012.08.26 01:07:00
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11. Team chat / squad chat. Here's my beef. 50% CCP 50% EvEtards (TS3, mumble, v... - in Feedback/Requests [original thread]
The OP does have some good points. Voice comms need to be more dynamic. I understand we are testing specific features in the current build, but I also can see the potential future of comms if the ones on this build "stay". That future is not dynam...
- by Mads Katter - at 2012.08.26 00:34:00
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